Hyperspace Application Software For Mac
Hyperspace is an alternate realm that exists within the real universe. It is inhabited by objects that travel faster than light. These objects, however, cannot stay at rest due to the presence of external forces. This means they can collide with stars or planets.
For hyperspace-capable ships, this danger can be averted with failsafes and inertial dampers. However, collisions with a planet can be devastating. The laws of inertia apply in the void, meaning a ship's trajectory can change if it passes through a gravitational field.
To avoid such a dangerous situation, most hyperdrive units are built with safety cut-out systems. When a ship detects a gradient in its gravitational field, it is automatically yanked back into realspace.
Aside from the fact that hyperwave transmission is a costly power drain, it is also extremely ineffective for communication. If a ship is approaching a destination, it will never catch up with a luxonic or subluminal signal.
Commuters who pass through hyperspace will experience time dilation effects. People in hyperspace will experience more time than outside the galaxy, but less time than people in realspace.
Travel time is calculated by multiplying the actual time it takes to travel to the point of departure by the class of hyperdrive installed on the ship. GMs should consult Table: Hyperspace Travel Times for more detailed information.
If a hyperspace-capable ship crosses through a thicker interstellar medium, it might overshoot its destination. In addition, it may suffer ablation.